Research & Ideas

This page will contain any further research and Ideas that I may have. It is directly linked to AG1064 and AG1084 in terms of production and development and how they are inter-related.

It will relate to the critical framework and development of the media tests, it will be discussing literature findings and development of the project as a whole and the dissertation. Often the blog posts from AG1084 and AG1064 will referencing documents and details that can be found on this page.

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Looking at research for some music at this stage. I have recently just finished watching True Grit by the Coens' and came across this track.

http://www.youtube.com/watch?v=VmhBUxUDPTA - leaning on the everlasting arms, the opening and closing song to True Grit, the latest Coen bro's film. This music symbolises the relationship between the young girl and what she is trying to do and he new found friendship with Rooster. With it being a church hymn it fits in with the esthetics's that the Coen's and Burwell were trying to set, with not only the time period but what the music actually symbolises for the characters.

I plan to use this song for the first test clip for Fargo. It's completely contrasting and leads to what I believe is, a totally different perception of the film to follow. The test will be to see if participants think the same.

A clip from T.V show louie, an excellent clip for the composed piece and what's on screen, not directly linked to my project but the skills used are certainly transferable: http://www.youtube.com/watch?v=ubYGvKyrus8&context=C3d589b9ADOEgsToPDskKfxHDnH4exXgB75-HhbQmt - Audio begins at 4:10

Whilst this music is completely different it is a beautiful melody.
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Literature findings - Unheard Melodies


To judge film music as one judges “pure” music is to ignore the status as a part of the collaboration that is the film. Ultimately it is the narrative context, the interrelations between music and the rest of the film’s system that determines the effectiveness of film music
Three levels of listening modes in any film:
·         Pure musical code - PMC
·         Cultural Musical code - CMC
·         Cinematic musical codes
PMC – If we are listening to a musical piece independently of any other activity
CMC – If a musical piece is playing in a location where people gather i.e. a coffee house, Music that is playing while credits role can reveal the detail of the narrative to follow
Cinematic Musical Codes – Music in a film that relates to the film, it bears specific formal relationships to coexistent elements within the film. 

I still intend to continue researching and reading literature to support my project.
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AG1084: Honours Project

Internet searching


Today I was led to Carter Burwells Website again- http://thebodyinc.com/main/home.shtml

Listen to any Burwells  works - http://www.thebodyinc.net/radio/RadioBurwell.html

Kinsey - a film Burwell worked on, great acclaim for the score which is musically beautifully composed http://thebodyinc.com/projects/Kinsey.html. This also has the works of how the orchestra was set up and the arrangement came about. 

Some more Burwell works/interviews/discussions/books/references

http://www.wnyc.org/shows/soundcheck/2009/oct/28/carter-burwell-and-maya-beiser/

http://www.youtube.com/watch?v=x-AOblKbszM&feature=relmfu

http://ebooks.cambridge.org.libproxy.abertay.ac.uk/ebook.jsf?bid=CBO9780511615290

http://abertay.summon.serialssolutions.com/search?spellcheck=true&s.q=carter+burwell

http://thebodyinc.com/projects/NCFOM.html#Audio

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AG1084/1087
Beginnings of Critical Framework document






Critical framework






This document is the critical framework designed to help create the media tests. It will highlight the important use of film music within film and specifically throughout the scenes I will be testing

Discussion will cover the original scenes and then the thought process used to create the new tests to use on the focus groups and for questionnaires. It will also discuss specific directors, composers and sound designers thoughts when it comes to designing the sound for film, in turn identifying the critical framework required using the tests to illustrate the validity of the framework created. 

This will be a continuing updated process throughout the next four weeks.

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Beginnings of glossary of terms

AG1084/1087
Glossary of Terms: Terminologies used to describe aspects of the project




Sound Design – The placement of sound within a scene
Composition – The arrangement of instruments played to create a specific sound for the on screen visuals
Sound Effects – The sound heard when seeing an on-screen action that requires and accompanying sound. Often heightened
This is to be continued for the next few weeks at least, most likely until I start writing up the dissertation and finished research literature.




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Chapter of notes taken from – Carter Burwell in conversation: music for the films of Joel and Ethan Coen. Everything here is written in note form that I have taken from this chapter and will be used for my lit review.

The Coens films are acutely aware of an audience being conscious of the story telling manipulations that drive contemporary cinema. To this end, the Coens’ use of Burwell’s music always seeks ways to sidestep conventional methods of “emotionally cueing” an audience with snippets of mood music. Burwell’s prime eclecticism lies in a strange mismatching whereby his cues at first appear to not fit – but eventually reveal a depth that is rooted in the complex story telling craft of the Coens’ narratives. Phillip Brophy

Process of film scoring – J and E write a script then give it to me, we’ll talk about what type of music might be appropriate, a convo that continues through the shooting process, I usually go and watch some of the shoot – partly to see what visual environment is involved. I don’t really start writing until they finishi shooting. Prior to that the most specific we’ll get about the music is to consider the type orchestra that might be involved so they can budget it properly. Once they have a rough edit of the film, we have a meeting called a “spotting session” where we decide on the most elemental level where each piece of music begins and ends.

Of course, more important that that is the question of what the music is actually supposed to say: what the point of it might be. One of the most enjoyable thing about working with J and E is that they don’t have any preconceived answers to these questions. Occasionally they might have an idea about the scale of music, but I don’t think they’ve ever come to me and said, “yes this is the type of music we need.” In fact, that is more typical of situations in which a director is uncomfortable with some aspect of the movie. Conversely J and E are very thorough, so it it is rarely the case that when the film is finished, something they wanted has not already been taken care of.
After the spotting session I go back and I do some writing. Initially, I try to think for myself what the music needs to do for the film: what it can contribute, and how I can translate that into melodies. Im a bit of a sucker for melodies, so usually there are melodies involved – but at this early stage im also considering what “sound palette” im going to use. I’ll use synthesizers to put together a sketch of my ideas – partly for J and E’s sake, any director’s sake, so they can come and hear what I want to do. This is because its terrible to be at a recording session with an orchestra of a hundred musicians and have the director hears for the first time and say, “that’s not what we’re talking about.” Also, using orchestras is very expensive on a minute-by-minute basis. I always produce synthesized versions of my musical ideas –not only for the director but for myself. It’s a great luxury to use synths and samplers for orchestration. I can hear a version of what the score is going to sound like before conducting a real orchestra. Of course, real humans playing real instruments, which will always be an improvement, will replace most of the synth and sampler sound. As good as synth demos are, the real thing always sounds a lot better. So, finally after these periods of discussing, sketching, testing and orchestrating come the recording session.


Solving problems

Solving problems in film composing is part intuition and part intellect. For everyone who does something like this, its mostly their intuition which tells them what is appropriate. I’m not in a position to theorize about what I do, nor would I want to. It would be inappropriate because there are people paid to do that, and it would distract from my real job, which is to be intuitive about composing.
When I se a film, I’m usually thinking about what I would like the music to do, what |I would do to make it a richer experience for me, make It somehow more dramatic or emotional. But once I've decided what that should be, it becomes an intellectual problem. This is what I think the music should do in this scene, but how will I achieve that while faced with constraints like the films budget and schedule, the actual piece of film I’m looing at, and my own abilities as a composer and conductor? So, intellect takes me through that maze to find a solution to the question that was really an intuitive one at first. The types of question that I answer in these situations are: what kind of melody is required? Or, should my composition even be melodic? Should it just be sound construction integrated with the films sound design and editing? If melody is needed then what would be its instrumentation? To some extent instrumentation is dictated by budget, Hollywood films can get symphonic orchestras but that does not necessarily mean it’s appropriate. A symphony orchestra is a wonderful instrument, but I find it much more interesting and fulfilling to have smaller ensembles and choose quirky instrumentation.

Another composing question I search to answer is: to what extent will my score either refer to the picture or live in a world of its own? Some of my scores seem to be in a world separate from the picture. I don’t really think they’re separate from the picture, but often they aren’t referring to the action on screen. This is partly because I am personally not concerned with the incidents going on. I watch the films plot, but its one of the last things that interests me. So the question for me as a film composer is: are there places where the music really needs to refer to the film?
The work I have done for their films contains moments where music, having ignored most of what is happening in the film, suddenly begins to pay attention to the action on screen. It has an interesting effect.
Yet another question I often grapple with is what should define the scores musical themes – to what should I attach them? Each character to have a theme. Certain situations can have a theme. Parts of the storyline can have themes. J and E films are very character based so I attach themes to them, we see the film through those characters eyes.
The Coens’ central character is typically a relatively normal, average person, without any extraordinary qualities, who finds himself caught up in extraordinary circumstances, which are generally of a tragic and cruel nature. Pathos, then, is one of the theatrical effects that the music is required to deliver. And at the same time, the cones’ movies are almost always comedies on some level, and by far the most interesting aspect of what I do is that it has to be booth of those things.
On the subject of comedy, the Coens’ films are often referred to as ironical. I don’t think this is true for any intellectual or objective reason. The reason J and E get along is simply because we view life that way. The first I saw the footage for blood simple, I went home and wrote some melodies and brought them in the very next day. J and E liked the music I composed ever since then its been a seamless collaboration. We see life in a similar way, which is to say that the paradoxes in life make it so much fun, and the horrible thins in life are what makes life really funny. So, the irony in the work is not there for any intellectual reason: its just the way we see life.
But when this type of irony appears in music it also has an additional effect in that the music is telling you something different to what you are seeing on the screen. It tells you that something is happening which doesn’t not meet the eye. Yet because music is such an abstract art, it does not tell you what that “more” is. That’s a little unsettling – which is another typical adjective that we ascribe to the music in J and e’s movies…

FARGO

I think Fargo probably represents one of the more subtle and interesting musical choices I have made in my film scoring because it is an unlikely combination not only of comedy and tragedy, but also of dramatic writing based on a true story. None of the other Coen films do this. I was never distracted by whether it was true or not, but I was aware that the audience would need to believe that it was true. It would help the story to believe that and if you pushed the comedy too much people might stop believing it. If the filmmakers become to arch and go for comedy in the middle of killing and other violence I think the believability of the story then suffers. It was a fine line to walk in Fargo. (Important approach for No country for old men, second test.)

There were many roles for music in Fargo. The music has to play a crime story, it has to be believable, it has to seem like its representing an historical event and it has to simulate a true crime story, which is very melodramatic genre. But in this particular true crime story, the two people who do the killing are buffoons. They are ridiculous in almost every scene. So the music has to accommodate their comedy but you still have to believe they are going to kill someone. As the characters are written in the script they have a desperate cheerfulness and despair behind a lot of that cheerfulness. They live in a dark cold climate, so hopefully that undercurrent to their cheerfulness can be played with the music.
My solution to this complex set of problems was to direct the music to always take itself seriously. In other words, the music is going to say “yes I am a crime drama and I’m going to take myself seriously”. This allowed me to play the drama and make that believable, but, by the music taking its elf too seriously, I I was able to push the comedy. Particularly as there is not much action in the film: when it does occur the music is often over the top with bombast, and hopefully that helps with the comedy. I felt a smaller orchestra was appropriate – the exact kind of orchestra that was often used for low budget crime movies.
Another element of the score is that there is a personal story going on. Bill Macy plays the male protagonist who sets the crime in motion and the character played by Frances McDormand is the female protagonist, who is the police chief on his trail. She also happens to be pregnant. I wanted the music to play on intimate scales for these characters and especially for the pathos of Bill Macy. I think he defines the archetypal pathetic character.
I do some research for most of the films, and for Fargo I was listening to Scandinavian music. This was before they were even shooting the film, because all the characters have Scandinavian names and their accent is derived from a Scandinavian accent – although why that is so remains a mystery to me. There is a lot of coldness in Scandinavian music, not so much with the melodies, but with the way the instruments are played. Their folk music usually revolves around a fiddle called the hardanger fiddle, which has 5/6 strings that are played, but underneath them are a group of sympathetic strings that are not directly played but which vibrate in sympathy with the strings played.  This approach seemed right for the instrumentation for the coldness theme I composed for Fargo. The hardanger fiddle is also a solo instrument, played in a mid scale, so I used a small idiosyncratic ensemble for the personal scenes comprised of the hardanger fiddle, harp and then just let I grow bigger from there. For example, the very opening scene, we see a commonplace action: a guy driving a trailer with a car on it through the snow. But the music begins with this extremely delicate intimate melody, gets a little bigger and then grows to a ridiculously large scale.
Fargo gave rise to the question what is comedy and how exactly does one play it musically? For instance how should the music play to the 2 bad guys? I would say that the killers are essentially buffoons, but the do ruthlessly kill people through the film. They can be played for comedy, but the question is how to do it.

Rewriting cues does not often happen with J and E, we are generally in agreement as to what type of film we are making, and at what level the humour exists, as in this last example Fargo. J and E also place their faith in me because we have been through this so many times, that, if we have a disagreement and I feel strongly that I am right, they will generally give me the benefit of the doubt.


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All of the notes I have written here are key in terms of Burwells approach to writing music and his relationship. he highlights how important it is that he gets on with his employer yet there isn't that level of separation between them. A lot of this information can be used in conjunction with my lit review.
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AG1084: Honours Project - update
Glossary of Terms: Terminologies used to describe aspects of the project

Sound Design – The placement of sound within a scene
Composition – The arrangement of instruments played to create a specific sound for the on screen visuals
Sound Effects – The sound heard when seeing an on-screen action that requires and accompanying sound. Often heightened
Dialogue – Spoken word on screen by the actors
Silence – When nothing is heard by the audience or characters, on-screen or off-screen
Ambient sound – Audio used to set the tone within a room
Film Music – Sound Effects, Composition, Dialogue, Silence and Ambient Sound fit under this umbrella


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AG1084: Honours Project - update
Glossary of Terms: Terminologies used to describe aspects of the project

Sound Design – The placement of sound within a scene
Composition – The arrangement of instruments played to create a specific sound for the on screen visuals
Sound Effects – The sound heard when seeing an on-screen action that requires and accompanying sound. Often heightened
Dialogue – Spoken word on screen by the actors
Silence – When nothing is heard by the audience or characters, on-screen or off-screen
Ambient sound – Audio used to set the tone within a room
Film Music – Sound Effects, Composition, Dialogue, Silence and Ambient Sound fit under this umbrella
Soundtrack – Composition, Dialogue and Sound Effects fit under this umbrella
Diegetic- Visible sound that can be heard due to an on-screen/off-screen action
Non-Diegetic – Non visible on-screen sound that can be heard from outside the story space, not implied to actions happening on-screen
Psychoacoustics - Psychoacoustics explains the subjective response to everything we hear with the physiological responses evoked by them







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AG1084: Honours Project - Current Terms table. Still to updated at a later date. 
Glossary of Terms: Terminologies used to describe aspects of the project

Sound Design – The placement of sound within a scene/film
Composition – The arrangement of instruments played to create a specific sound for the on screen visuals
Sound Effects – The sound heard when seeing an on-screen action that requires and accompanying sound. Often heightened
Dialogue – Spoken word on screen by the actors
Silence – When nothing is heard by the audience or characters, on-screen or off-screen
Ambient sound – Audio used to set the tone within a room
Film Music – Sound Effects, Composition, Dialogue, Silence and Ambient Sound fit under this umbrella
Soundtrack – Composition, Dialogue and Sound Effects fit under this umbrella
Diegetic- Visible sound that can be heard due to an on-screen/off-screen action
Non-Diegetic – Non visible on-screen sound that can be heard from outside the story space, not implied to actions happening on-screen
Psychoacoustics - Psychoacoustics explains the subjective response to everything we hear with the physiological responses evoked by them
Tone – The style in which the film is set in relation to how the sound has been composed to create a bond between the two. Can also be used to set a scene.
Pitch - the position of a single sound in the complete range of sound, the psychological perception of frequency
Loudness - intensity of a sound, in terms of which sounds may be ordered on a scale extending from quiet to loud
Timbre - Timbre is that attribute of auditory sensation in terms of which a listener can distinguish two similar sounds that have the same pitch and loudness



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Framework update - 

Critical framework

This document has grown from discussions with lecturers, research and supervisor meetings. It has changed through the progression of the project to the testing stage and handing in the dissertation.

It will cover how, what and why I am doing this project, what I feel will be the outcome and the rationale behind it. It essentially underpins the dissertation as a whole.

Discussion will cover the original scenes and then the thought process used to create the new tests to use for questionnaires.

It is of the author’s firm belief that sound design and film music is undervalued & misunderstood tool within the filmic world. To put this into data and test people this document has been created. It will discuss the importance of sound within two specific films. The reason for two films as a comparative study allows for greater depth into specifics of there:

  • Relationships between director, designer and composer.
  • Music and its role
  • Sound effects and its role
  • How, what and whys of testing
  • Determining the validity of this document


Objectives

The first objective of this dissertation was to first examine Fargo and No Country for Old Men. These films were specifically selected due to the close relationships the directors, Joel & Ethan Coen have with the composer and Sound designer, Carter Burwell and Skip Lievsay respectively. They have worked together on every single Coen Brothers film Dating back to 1984 Blood Simple.
The reason for picking these two films from their catalogue was due not only to the ten-year gap between them but the traditional orchestral score ever present in Fargo and the use of silence and ambient tracks in No Country for Old Men.
The research then would lead to techniques in capturing the sound and creating the music to go with the scenes chosen for testing. Lastly was the investigation and theory being how narrative can be driven leading human perception. This would lead to understanding what style of music would be suitable for the tests.

By creating a case study of the two films, it aided in creating this critical framework, designed to create testing for focus groups which will in turn lead to evaluating the results determining to what extent the framework is valid. Exploring this in practice it is hope this study will lead to a greater understanding of the sound design within film.


The critical framework is the document containing the information that underpins this whole project. It outlines what was tested, why it was tested and how it was tested. Thus leading to transparent un-biased answers to the research.

These are the critical framework key elements to helping the author to determine the validity of the media tests once the testing is completed, therefore a conclusion and reflection can then take place.

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Framework updates

Understanding music and when it fits

“The moment we recognize to what degree “film music” shapes our perception of narrative we can no longer consider it incidental or innocent”

“Any music will do, but temporal coincidence of music & scene creates different effects according to the dynamic structure of the music”

“The effect of the absence of musical sound must never be underestimated”


“The role of music in film is to tell you something you wouldn’t otherwise have known”(Burwell, 2003)

These quotes pertain to how as a composer you have to understand how and where music fits into a scene. Understanding how once we hear something it could in-fact shape our perception of what we are watching. This is not something that has just happened it has been carefully planned.

As the second quote tells us that yes, any music will fit into a scene, but having a piece arranged will create a sense of structure and in turn drive narrative if applicable. Silence plays a big part in one of the film clips I have chosen, this as Gorbman tells us is something that cannot be underestimated, however at the same time it is a technique that is rarely used. No Country for Old Men uses this technique to great effect. I plan to implement this into Fargo.

The role music in film plays, in particular the two films I have selected, is to tell us something we don’t already know – as Carter Burwell states.

I plan to use these techniques to apply and don’t apply music where appropriate. I will also aim to design the arrangement for the media tests to be un-biased and to the best of my ability. I am not a professional composer, but I do have skill set for playing music so I aim to create arrangements that would work with the temporal coincidence of the music and scene as to not to manipulate the scenes and make them biased to answer my research aim.
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Framework updates - 

Understanding SFX and how it fits

Outside of musical score, film uses three kinds of sound to tell stories; dialog, voiceover and SFX. In the same way a writer can create an extended visual metaphor, sound effects can also suggest an extended aural metaphor. They can add layers of meaning to a film that are hard to achieve in other ways.

Kind of sound effects; Diegetic, often organic to a scene, they can be realistic or altered for effect. External SFX, those not logically heard in the scene can also be added for dramatic value. These that are not part of the story world are called non-diegetic.

Here are some different types of sound effects;

“Realistic – any sound we naturally expect to hear situated in the scene. Expressive – altered realistic sound, manipulated for effect.
Surreal – used to externalize characters inner thoughts, nightmares, hallucinations, dreams or wishes. Often called meta-diegtic.
External– a SFX that clearly doesn’t come from the scene, it is not heard or responded to by the characters, this kind of effect is called Non-Diegetic”


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Framework updated - 
How narrative and music work

To discover the full potential of sound, an understanding of the dramatic principles behind storytelling and script analysis must also take place. In its most noble and satisfying execution, sound will reveal something that the image does not or cannot, be it the unconscious intent of a character, a hidden emotion or a sudden surprise. But to know that this is indeed serving the whole film, rather than simply calling attention to itself, the sound designer must have a thorough understanding of the story, theme and subtext.

By comparing the elements of music theory, composition and performance with those of filmmaking, we may find inspiration to extend the possibilities of storytelling in the audiovisual medium.



Table 5-1 Acoustic Expression of Emotional States
According to Friederich Marpurg (1718-1795)
Emotion
Expression
Sorrow
Slow, languid melody: sighing; caressing of single words with exquisite tonal material; prevailing dissonant harmony
Happiness
Fast movement; animated and triumphant melody; warm tone colour; more consonant harmony
Contentment
A more steady and tranquil melody than with happiness
Repentance
The elements of sorrow. Except that a turbulent, lamenting melody is used
Hopefulness
A proud and exultant melody
Fear
Tumbling downward progressions, mainly in the lower register
Laughter
Drawn out, languid tones
Fickleness
Alternating expressions of fear and hope
Timidity
Similar to fear, but often intensified by an expression of impatience
Love
Consonant harmony; soft, flattering melody in broad movements
Hate
Rough harmony and melody
Envy
Growling and annoying tones
Compassion
Soft, smooth, lamenting melody; sow movement; repeated figures in the bass
Jealousy
Introduced by a soft, wavering tone; then an intense, scolding tone; finally a moving and sighing tone; alternating slow and quick movement
Wrath
Expression of hate combined with running notes; frequent sudden changes in the bass; sharp violent movements; shrieking dissonances
Modesty
Wavering, hesitating melody; short, quick stops
Daring
Defiant, rushing melody
Innocence
A pastoral style
Impatience
Rapidly changing, annoying modulations


I believe a story can be told without using words, however dialogue is obviously a useful tool.  Directors have, for quite some time now realized that with the influence of their sound designer and composer they can use arrangements/compositions and sound design to drive narrative without any dialogue between characters, or specific scenes either setting the tone or mood for the audience.


Testing

This is a testing framework designed to trying to drive the narrative and lead the participants’ perception within the clips I have chosen for the media tests.


How to combine this into testing

The clips I have chosen for the media tests conform the framework I have outlined. The two films are made ten years apart, one using traditional orchestral film score the other silence and atmospherics.

By varying them using the framework of different sound effects, music, driving the narrative and human perception it is aimed that the tests will produced unbiased results supporting the importance of the role of the sound design and understanding the role sound plays within film.  There are specific times for all types of sound within film and these tests aim to show this.


What I am going to be testing?

I will be testing 12 clips in total. Three clips from each film, I will have three original clips and three edited clips giving me 12 in total. The original thought process was that I was going to test 5 clips from each film, however it became apparent that for various reasons (documented within the blog) that this wouldn’t be a viable option.

The clips are varied in length, style, tone, music, sound effects and silence.

I will be testing how appropriate each of these techniques are within the clips also aiming to test human perception on what they are watching and how successful/unsuccessful the clips were in terms of driving narrative through music and sound effects.
if successful then it will determine how valid this framework is, in terms of supporting the project.

How am I going to test it?

I will be doing three types of testing;

1)   Questionnaires. I will be creating a serious of questions for people to take part in and answer whilst watching the clips. The questions will vary from their perception, the narrative, the music and sound effects used. The results will be put into excel to gauge an average of results for each of the clips and each person
2)   I will be making a questionnaire based on statements pertaining to the film audio. I will have context at the top of the page outlining specific words for people who aren’t from the sound field. This will also be put into excel to retrieve results
3)   Finally I will be holding focus group testing that I will be filming and taping as part of the exposition. This will also gauge human perception on an audience-based reaction. This will rely on me exposing two different groups to the film clips and finding out their opinions. This form of research is inductive of human response which leads to qualitative data. Interviews were considered as well, however one on one interview didn’t allow for enough time and it would have been extremely difficult to get enough participants.

It is hoped that these forms of testing will have enough data to juxtapose against this framework to determine how valid it is in terms of supporting the project as a whole.

Why did I test these clips?

These specific clips were chosen due to small similarities within them. There is elements of violence, dialogue, musical sequences, silence and atmospherics, heightened sound effects and they were both done by the same team of; Directors, Sound Designers and Composers.

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Final framework update and link to page on blog. The critical framework underpins the project as a whole and relates to modules AG1064/AG1087AG1084


Critical Framework

This document is what underpins my whole project. It discusses how what and why I am doing the project, what I am testing and how I going to do it.

This document also let me develop the media tests and was a progression tool for the project since January. If there is any doubt to the project rationale it could be found here. This document is aimed at relating to all the modules I have for submission this year.

It is pertinent to AG1064, AG1084, AG1087. It shows progression of the project and how I plan to do testing and what I want to test, it shows the project has substance and shows current research relating to the project and writing the dissertation.


Critical framework

This document has grown from discussions with lecturers, research and supervisor meetings. It has changed through the progression of the project to the testing stage and handing in the dissertation.

It will cover how, what and why I am doing this project, what I feel will be the outcome and the rationale behind it. It essentially underpins the dissertation as a whole.

Discussion will cover the original scenes and then the thought process used to create the new tests to use for questionnaires.

It is of the author’s firm belief that sound design and film music is undervalued & misunderstood tool within the filmic world. To put this into data and test people this document has been created. It will discuss the importance of sound within two specific films. The reason for two films as a comparative study allows for greater depth into specifics of there:

  • Relationships between director, designer and composer.
  • Music and its role
  • Sound effects and its role
  • How, what and whys of testing
  • Determining the validity of this document


Objectives

The first objective of this dissertation was to first examine Fargo and No Country for Old Men. These films were specifically selected due to the close relationships the directors, Joel & Ethan Coen have with the composer and Sound designer, Carter Burwell and Skip Lievsay respectively. They have worked together on every single Coen Brothers film Dating back to 1984 Blood Simple.
The reason for picking these two films from their catalogue was due not only to the ten-year gap between them but the traditional orchestral score ever present in Fargo and the use of silence and ambient tracks in No Country for Old Men.
The research then would lead to techniques in capturing the sound and creating the music to go with the scenes chosen for testing. Lastly was the investigation and theory being how narrative can be driven leading human perception. This would lead to understanding what style of music would be suitable for the tests.

By creating a case study of the two films, it aided in creating this critical framework, designed to create testing for focus groups which will in turn lead to evaluating the results determining to what extent the framework is valid. Exploring this in practice it is hope this study will lead to a greater understanding of the sound design within film.


The critical framework is the document containing the information that underpins this whole project. It outlines what was tested, why it was tested and how it was tested. Thus leading to transparent un-biased answers to the research.

These are the critical framework key elements to helping the author to determine the validity of the media tests once the testing is completed, therefore a conclusion and reflection can then take place.

Relationships

The relationship created by director, composer and sound designer is something that is often over looked. Sound can be the last area that is thought of when it comes to production of a film. This can be for a number of reasons from the director not understanding the importance of sound, they don’t have a relationship built up with composer and designers, budgetary reasons and time constraints.
The Coen brothers have worked with Carter Burwell and Skip Lievsay for over two decades now and on every single one of their films. They identified at an early stage this was a relationship they wanted to form and build, potentially a successful career in film.

This isn’t overly pertinent to my personally as I will be working with finished films, but it does serve a purpose in highlighting the procedure that these specific directors go through, creating that relationship creates a strong bond between all creative artists and keeps everyone on and equal footing and feel that their work is appreciated and valued. This is something I can take with me in the future.

Understanding music and when it fits

“The moment we recognize to what degree “film music” shapes our perception of narrative we can no longer consider it incidental or innocent”

“Any music will do, but temporal coincidence of music & scene creates different effects according to the dynamic structure of the music”

“The effect of the absence of musical sound must never be underestimated”


“The role of music in film is to tell you something you wouldn’t otherwise have known”(Burwell, 2003)

These quotes pertain to how as a composer you have to understand how and where music fits into a scene. Understanding how once we hear something it could in-fact shape our perception of what we are watching. This is not something that has just happened it has been carefully planned.

As the second quote tells us that yes, any music will fit into a scene, but having a piece arranged will create a sense of structure and in turn drive narrative if applicable. Silence plays a big part in one of the film clips I have chosen, this as Gorbman tells us is something that cannot be underestimated, however at the same time it is a technique that is rarely used. No Country for Old Men uses this technique to great effect. I plan to implement this into Fargo.

The role music in film plays, in particular the two films I have selected, is to tell us something we don’t already know – as Carter Burwell states.

I plan to use these techniques to apply and don’t apply music where appropriate. I will also aim to design the arrangement for the media tests to be un-biased and to the best of my ability. I am not a professional composer, but I do have skill set for playing music so I aim to create arrangements that would work with the temporal coincidence of the music and scene as to not to manipulate the scenes and make them biased to answer my research aim.

Upon completion of the testing I want to relate back to this section to see how the music in the tests held up. DO people pay attention to the music, how specific should the music be and why did I have it there. In specific clips it will be present to try and manipulate the participants perception and drive the narrative.

For the tests to be successful, the desire is that the edited clips by myself will influence the perception and drive the narrative in other ways that the originals do not. Also I want to demonstrate the strength of the original by manipulating the certain clips to be without music and therefore how does this affect the participants’ experience.

Upon completion of testing an evaluation will be done trying to correlate the information and data gathered against this document to see how valid this document actually is.

Understanding SFX and how it fits

Outside of musical score, film uses three kinds of sound to tell stories; dialog, voiceover and SFX. In the same way a writer can create an extended visual metaphor, sound effects can also suggest an extended aural metaphor. They can add layers of meaning to a film that are hard to achieve in other ways.

Kind of sound effects; Diegetic, often organic to a scene, they can be realistic or altered for effect. External SFX, those not logically heard in the scene can also be added for dramatic value. These that are not part of the story world are called non-diegetic.

Here are some different types of sound effects;

“Realistic – any sound we naturally expect to hear situated in the scene. Expressive – altered realistic sound, manipulated for effect.
Surreal – used to externalize characters inner thoughts, nightmares, hallucinations, dreams or wishes. Often called meta-diegtic.
External– a SFX that clearly doesn’t come from the scene, it is not heard or responded to by the characters, this kind of effect is called Non-Diegetic”


The clips I have chose from Fargo and No Country for Old Men contain; Realistic, Expressive and Surreal sound effects. I have used this framework to create the sounds I want to use within the clips for testing also.

Similar to the music for the media tests, the sound effects are aimed at driving the participants perception of what they are watching and driving narrative. It is of the authors belief that silence and heightened sound effects can lead to a greater experience and still drive the narrative.  Not every scene needs to have a musical score to it although this is a very difficult thing to achieve, something that the Coens’ have done successfully with their team of Skip and Carter respectively.
For this to work successfully I aim to design sound effects in specific clips to overwhelm the viewer and gain a negative response where music might have been better suited.

How narrative and music work

To discover the full potential of sound, an understanding of the dramatic principles behind storytelling and script analysis must also take place. In its most noble and satisfying execution, sound will reveal something that the image does not or cannot, be it the unconscious intent of a character, a hidden emotion or a sudden surprise. But to know that this is indeed serving the whole film, rather than simply calling attention to itself, the sound designer must have a thorough understanding of the story, theme and subtext.

By comparing the elements of music theory, composition and performance with those of filmmaking, we may find inspiration to extend the possibilities of storytelling in the audiovisual medium.



Table 5-1 Acoustic Expression of Emotional States
According to Friederich Marpurg (1718-1795)
Emotion
Expression
Sorrow
Slow, languid melody: sighing; caressing of single words with exquisite tonal material; prevailing dissonant harmony
Happiness
Fast movement; animated and triumphant melody; warm tone colour; more consonant harmony
Contentment
A more steady and tranquil melody than with happiness
Repentance
The elements of sorrow. Except that a turbulent, lamenting melody is used
Hopefulness
A proud and exultant melody
Fear
Tumbling downward progressions, mainly in the lower register
Laughter
Drawn out, languid tones
Fickleness
Alternating expressions of fear and hope
Timidity
Similar to fear, but often intensified by an expression of impatience
Love
Consonant harmony; soft, flattering melody in broad movements
Hate
Rough harmony and melody
Envy
Growling and annoying tones
Compassion
Soft, smooth, lamenting melody; sow movement; repeated figures in the bass
Jealousy
Introduced by a soft, wavering tone; then an intense, scolding tone; finally a moving and sighing tone; alternating slow and quick movement
Wrath
Expression of hate combined with running notes; frequent sudden changes in the bass; sharp violent movements; shrieking dissonances
Modesty
Wavering, hesitating melody; short, quick stops
Daring
Defiant, rushing melody
Innocence
A pastoral style
Impatience
Rapidly changing, annoying modulations


I believe a story can be told without using words, however dialogue is obviously a useful tool.  Directors have, for quite some time now realized that with the influence of their sound designer and composer they can use arrangements/compositions and sound design to drive narrative without any dialogue between characters, or specific scenes either setting the tone or mood for the audience.

Can a story be told without words? Yes. Can music provide or evoke emotion from a human within a scene or sequence? Yes. How does this happen. This seems pretty straightforward, we see two people holding hands on screen in love and strings are played we associate that with happiness, this is just what we are used to. There are several reasons why as humans we react to what we see, but what and how does film music fit into narration and storytelling without using words. Claudia Gorbman puts forward three methods in which music can play a part in the context of narrative driven audio within a film:
  • Purely musical signification
  • Absolute music
  • Cinematic codes


It is believed that the above will be a great aid when composing the music for the specific clips that require it. It will also aid in identifying perhaps what clips require music or what might be better suited without it.

For the success of driving narrative, the music will need to match the image, but also manipulate the participant in what they are watching. Simple terms happy to sad. This may seem easy but it will be difficult to be consistent throughout the media tests with this. The fact that it is all subjective in terms of the participants’ personal opinion not everyone will be of the same belief.


How we perceive what we see

Art is subjective, and film music is no different. There is no denying that some people will like what they hear and others, simply wont. When it comes to creating the media tests, I will have the original tested against my own using the framework outlined above creating new sound effects and music for each clip.
People will identify to sounds differently in the cinema compared to other places, some people can be easily distracted as well. All factors I have to take into account when I reflect upon the testing.
As an audience we expect to hear certain sounds is this just taken for granted and how far can audio actually go and what can be seen as fitting under the umbrella of sound on film. As explained above the author firmly believes that audio can add so much to a scene it isn’t just there to fill a void as one writer tells us “Music also has the potential to evoke emotion in a scene that would, in its absence, be perceived as neutral”(tolchinsky, 2004). It is of the authors belief that sound on film can cover a variety of areas not just dialogue sound effects and music but also ambient sound and silence. These elements can often overlap and interact with each other to add more to a specific scene. This all ties in with letting the audience hear what they expect to hear and mach the image as another journal informs us that “sound can be congruent with an image”(tolchinsky, 2004). The same author also suggests that for audio within film or musical communication to be deemed successful is in direct proportion to the level of agreement between the emotional and/or expressive intent of the message and that perceived by the listener”(tolchinsky, 2004). This suggests that for a director to be successful in conveying a message to a viewer they have to there has to be a certain level of agreement that both the direction of the film and the viewer can come too.
As a viewer you have to remain engaged actively to follow a story line, the author is not suggesting that music holds the key to everything that underpins a successful movie, but more of that it has to work in tandem with the visuals to create a strong bond to form a relationship with the audience as one article explains “In order for a film to make the greatest possible impact, there must be an interaction between the verbal dialogue, the cinematic images and the musical score”(tolchinsky, 2004).

These are all key elements I have to follow when trying to drive any form of perception out of the audience.

Testing

This is a testing framework designed to trying to drive the narrative and lead the participants’ perception within the clips I have chosen for the media tests.


How to combine this into testing

The clips I have chosen for the media tests conform the framework I have outlined. The two films are made ten years apart, one using traditional orchestral film score the other silence and atmospherics.

By varying them using the framework of different sound effects, music, driving the narrative and human perception it is aimed that the tests will produced unbiased results supporting the importance of the role of the sound design and understanding the role sound plays within film.  There are specific times for all types of sound within film and these tests aim to show this.


What I am going to be testing?

I will be testing 12 clips in total. Three clips from each film, I will have three original clips and three edited clips giving me 12 in total. The original thought process was that I was going to test 5 clips from each film, however it became apparent that for various reasons (documented within the blog) that this wouldn’t be a viable option.

The clips are varied in length, style, tone, music, sound effects and silence.

I will be testing how appropriate each of these techniques are within the clips also aiming to test human perception on what they are watching and how successful/unsuccessful the clips were in terms of driving narrative through music and sound effects.
if successful then it will determine how valid this framework is, in terms of supporting the project.

How am I going to test it?

I will be doing three types of testing;

1)   Questionnaires. I will be creating a serious of questions for people to take part in and answer whilst watching the clips. The questions will vary from their perception, the narrative, the music and sound effects used. The results will be put into excel to gauge an average of results for each of the clips and each person
2)   I will be making a questionnaire based on statements pertaining to the film audio. I will have context at the top of the page outlining specific words for people who aren’t from the sound field. This will also be put into excel to retrieve results
3)   Finally I will be holding focus group testing that I will be filming and taping as part of the exposition. This will also gauge human perception on an audience-based reaction. This will rely on me exposing two different groups to the film clips and finding out their opinions. This form of research is inductive of human response which leads to qualitative data. Interviews were considered as well, however one on one interview didn’t allow for enough time and it would have been extremely difficult to get enough participants.

It is hoped that these forms of testing will have enough data to juxtapose against this framework to determine how valid it is in terms of supporting the project as a whole.

Why did I test these clips?

These specific clips were chosen due to small similarities within them. There is elements of violence, dialogue, musical sequences, silence and atmospherics, heightened sound effects and they were both done by the same team of; Directors, Sound Designers and Composers.

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This process allows me to reflect upon the testing to determine how valid this framework is. Once again, this is the framework that underpins this project. It ties it together and will aim to deliver results.